Category Archives: Exhibitions

”Expanded Social Documentary: Strategies, Techniques & Experimental Forms” MASTER CLASS

border_exchangeMASTER  CLASSES 2016

”Expanded Social Documentary: Strategies, Techniques & Experimental Forms”



Concept :  Social Capital Greece:

 Diaspora, Negotiation, Allegiance, Exchanges and Borders.

I have worked with people and communities in southern Europe through several projects and exhibitions. I have conducted workshops, interviews, digital data collection using mapping with participants, etc. to understand how communities perceive the EU and globalization, and their own local community identity. The topics and visual references from this research are the basis for a series of short animations.

There are four themes/animations: Diaspora, Negotiation, Allegiance, Exchanges and Borders.

The installation includes 4-5 interviews, and a collection of common visual symbols that the interviewees referred to. Each participant/interviewee has created their own taxonomy of visual references based on their interview text. Additional boxes containing common visual symbols will be used to help structure and provide common references in additional interviews. The additional interviews and taxonomies may be added to the installation over time.


I am an Associate Professor College of Design/NC State University. In 2002 I began working with site specific/online audiences in project spaces where broad globalization issues were having particular effects on communities. Projects and exhibitions are often part of a greater program of local engagement that also includes workshops, lectures, and other activities connected to the project space. I have exhibited or created projects in over 90 national and international group and solo exhibitions in the Czech Republic, Cuba, Mexico, Canada, Germany, Japan, Iran, Italy, Serbia, and the United States. My articles have appeared in Zed, Statements, Brujula, Art Papers, Visual Communication, Design and Culture, and Design Issues. I am currently an ongoing contributor and co-editor of Design and Culture.

(my bio and cv are here:


Venue : Ionion Center for the Arts and Culture /Island Kefalonia-Greece

Eligibility: The class is addressed to artists, designers, video artists, photographers, animators or anybody interested developing a new practice.

Time : May  16TH to May 23th 2016/  Opening Date for Applications : January 30th 2016 – no deadline

Details: A 7 day intensive  course provides an introduction to: •History of documentary: ethnographic issues, photography and photo essay •Current practices: video, audio, methods of working with people and place, working with and as a participant •Current practices of collaboration, distribution and advocacy, through digital networking and social media •Class members will be encouraged to find their own unique way of defining their interests and work •Techniques and strategies include camera use and creative effect on form and content, editing techniques and how to tell a story, introduction and application of 2-d design, picture relationships and editing, composition and hierarchy (including writing and typography).

Contact :,

  Applications :


JOHN HUGHES ”Quantum Landscapes, Animation Space and Consciousness of the Frame”master class

unnamedA 7 day  landscape animation master class led by John Hughes

Venue : Ionion Center for the Arts and Culture /Greek Island Kefalonia

Eligibility: The class is addressed to artists, designers, video artists, photographers, animators or anybody interested developing a new practice.

Sponsors: Chippendale New World Award – Ionion Center for the Arts and Culture.

Time :   May  24th -30th  2016,

Instructor : John Hughes, aka Hobart Hughes University of New South Wales,

Opening Date for Applications : January 15th 2016 – no deadline,,,

Details: Through a series of exercises class members will develop core timing skills that we then apply to a range of locations around the island to as it were to un-pick the usual static visual structures. This class  perceives a frame of animation as being a single molecule of time. Using a range of stop-frame and digital methods developed by Hobart we will re order and re shape these time molecules to shift the viewer in space, movement, sequence and perception and render a view of consciousness within the landscape.

Aims: Class members will develop core landscape animation and general animation timing skills. Class member will be supported and encouraged to develop their own project.

Note: Participants will need laptop and digital camera. Also can participants obtain a Quicktime pro license from




The master class conditions are in compliance to the Ionion Center for the Arts and Culture terms and policies,   applying to the  educational programs and residencies.

Fees for each participant:  30 euro application fee , plus 700 euro for 7 days


a. Full housing accommodation for 1 person , shared  room (or  personal room with extra cost ),bathroom, daily room service,24 hours high speed Internet access, free use of laundry , kitchen,  studio for art creation and  personal support. Every day standard full breakfast ( bread, butter, eggs, jams, honey, milk, cereals,  hams – cheese, fruits, tea, coffee, sweets and more depend on the season of the year).During the day and night  free and available snacks, sweets,  tea, coffee, milk, juices, fruits, pies, pizzas and basic goods  PLUS  a hot traditional meal , lunch.

b . tuition fees, free use of the main areas for education,official presentation/OR/exhibition if it will take  place  at the Center space.[Note:The exhibition hall, theater space, studio areas are granted free to the master class group for educational use or for  collective presentation/exhibition needs].

c.  Information on the Greek  History & Culture  is provided as part of the master class. The General Orientation & Guidance provides to our guests all the needed insightful information of the island – not only from the historic point of view – but further than that, such as the way of life of its inhabitants, their culture, traditions, myths and customs, as well as guidance and suggestions to all various tours, local activities and fiestas, including the revealing experience of the Ionian food and wine specialties, and all these in order to make your staying enjoyable unforgettable.

The time of the master class -May-June  is a dreamy season , in a natural environment full of flowers , calm beaches, unique creative atmosphere.

Not included transportation or other expenses of any kind for activities taking place out of the Center , not included art materials or specific equipment .All class members are requested to have their laptops , cameras and /or specific devices.


Quantum Landscapes, Space and Consciousness of the Frame

A 7 day  landscape animation master class. Using the frame as being a molecule of time, class members will explore various stop frame methods of recording and re-ordering time and place.

The aim of the class is to re-order and manipulate, in a personal creative sense, each artist’s perception of space/landscape to time/movement. Through a series of exercises to develop methods of altering sequence and space, class members will work individually and in groups in a variety of landscapes and different methods. Each class member will be supported and encouraged to develop their own unique method. Class members will need their own digital camera. It would also be an advantage to have a laptop computer but not essential.



To explore a personal response to the landscape where this view can be developed through a timeline.

To visualise a response to an industrial and cultural land use.

To draw a view of consciousness within  landscape.




Each class member will produce responses to various exercises which will be set each day. Participants  are encouraged to develop their own projects out of these exercises.


Course Delivery

The class members will develop their technical and conceptual skills with

1 Exercises designed to give conceptual  insights and technical methods in several key areas.

2 Group and individual projects

3 Technical workshops in production and post production methods

4 Demonstrations of various stop-frame methods



Day One

Introduction to the course

Timing and consciousness.

When we create an animated sequence what in essence we are doing is sequencing a passage of thought by recreating a time sequence. When we pause, speed up or slow down images we are creating a pattern of attention which is how the animator has visualised a time and a space. However making animation requires a distinctly different kind of attention to shooting a video. When we create animation we experience physically the full dynamic range of time and speed. The first thing we must understand is that experiences move much slower and much faster than we’d expect. A short pause of say two seconds in real time is only two seconds but if we are creating stop-frame animation it’s 48 individual frames that we have to record. The experience of creating these frames is vastly different to shooting two seconds of video. This requires a new translation of how we create time.


In our first exercises we use our own bodies so we can directly experience the different kinds of intervals and movements that make up sequences.


Project 1  The Passenger,

Our first day will be spent working on a single project that will be broken into several steps.

Using the film The Passenger by  Michelangelo Antonioni. as inspiration and working in small groups we will endeavour to create an atmospheric presence of a figure in a landscape. This does not mean merely reproducing the kinds of speeds and mood of the film but going beyond the film as if the characters could re order time, space and speed.


Step 1 Introduction to the project 1 hour

I will screen excerpts from the film and discuss how we might use it as inspiration. I will also demonstrate how to go about testing by creating a short sequence. This will include how to set up your camera and how to create the sequence on your computer.


Step 2, testing 2 hours

In a small group of three or four take turns gesturing, moving, walking and then waiting. It is very important for the person being photographed to call when each shot is taken so the experience of movement in the subject and thinking of the sequence is combined.


We will create our movies to play at 12 frames a second. What this mean is  it takes 12 frames to make a second of screen time.


Things to experiment with:

  • Create a very slow gesture
  • Create a series of very fast gestures
  • the decay of energy
  • the discharge of energy from impact

create a series of different lengths of pauses between fast gestures and between slow gestures.

(remember a pause is not just the character stopping, it’s the character thinking of what just happened or what to do next)


We will then sequence our tests and discuss the outcome. Further testing may be required.





Step 3 Developing a shooting method 1 hour

Now we have some basic techniques it is time to develop our idea. The space you shoot in is as much the character as the people are. The location may offer several clues on how to develop your idea and your shooting method. Let’s examine for a moment what I mean by shooting method. The different variables may give you some clues to how you might think about it so ask yourself some questions.

  • Is the camera static?
  • Is there one or several characters?
  • Is the time sequence linear or can we jump about in time?

The next questions may be about the animation method so lets examine a few.

  • time lapse
  • sequence animation
  • stop motion
  • post production methods such as edits, time reversal, motion tracking, time splicing, compositing.

(there will be instruction on various post production methods later in the course but for those with experience it’s something to consider now)

I will discuss all of the above and produce a short example of one response to the project idea. I will then discuss with each group how they plan to go about their shoot.


Step 4 Shooting 2 hours

Shooting your project in your location


Step 5 Sequencing your project and feedback


Day Two and Three


We will spend most of today developing and experimenting with several different methods in a series of different locations. So that we have a focus and a meta structure for our experimentation we have the theme of transference of energy or how energy is passed from one object or place to another.


Introduction and brief

Meeting in our home space I will demonstrate the different techniques we will be experimenting with over the next two days.


The order in which you do the different methods is up to you as individuals or your group depending on how you’d like to work. We will attempt to travel to two locations each day so that you have a good choice. I would suggest that you try each of the methods several times as different locations will spark different responses.


The different methods are as follows:

1 Sequence animation

In which a series of different but connected objects or patterns are shot in sequence in order to create visual time patterns. The objects could be, for instance, every letter box opening in a particular location or every square object, every crack in a rock face, every different kind of leaf in a location.


2 Time Lapse

We all know what this means but there are all sorts of ways of applying it to a given location or by combining it with another method. Think about finding a location where light may reflect or refract across surfaces. Consider building by accumulation or by natural processes objects in the landscape that would make an interesting surface for light to move across. Consider tides, wind, foot traffic across sand, light, shadows or people.


3 Tracking Camera

Consider different spaces and objects to track up to and around. Try tracking on the macro level as well as the micro level. Play with the speed of tracking as well as the change of speed. Experiment tracking with more than one camera at a time.


4 Stop Frame Intervention

Experiment with affecting a location or object with various forces. For instance gradually pour water onto a small section of sand, gradually pick off the rust from a surface, vibrate a group of stones, make objects turn on the spot. With this kind of animation my personal preference is to look for kinds of movement that don’t generate the idea in the viewers head that the object has come to life. To me this seems too much like making a reflection of animator into the screen space whereas vibrating or eroding an object references forces at work on each and every object. Therefore if you blow upon a small pile of seeds you mimic the wind where as if you have objects moving by their own volition they cease to be objects and we turn them into human thought.


Day Four

Post Production and Sound Workshop

We will spend the morning editing and looking at various post production methods. These include collage and vector animation, compositing and sound editing. Included in this is a recording session where we create a soundtrack for some sections of animation.




The afternoon is free time to shoot and develop your work or to explore the island.


Evening shoot

Shooting animation at night provides many exciting possibilities. We will produce a group animation using the entire class to draw with light sources and by exposing selected areas of the landscape. I will also do a demonstration of a method whereby each frame of the animation is created with a series of subframes lit from a tablet. The effect is that we can draw and stretch shapes and objects in a space.


Day Five


Individuals and groups work on their own project. This project may have been developed from project one or from any of the other exercises. Workshops will be depending on the different needs for individual instruction in particular methods or techniques.


Reverse projection mapping techniques for animation

A series of different way to use data projector with animation. This is not so much a workshop on display methods but on how you can use a data projector to create animations.


Day Six


Individuals and groups work on their own project.


Post Production Workshop

includes motion tracking, particle animation and request for specific instruction according to need.


Day Seven


Individuals and groups work on their own project.

Group sound recording.

Group animated portrait.



Final edits and rendering of projects in preparation of screening.


Group screening of final works from course.

Farewell  Cocktail